Islands

What you burn decides what you build.

The rule that decides an island's grade — published in full, before anyone burns anything.
Forging an island costs ten yachts, burned for ever. The ten you choose are not interchangeable: their classes set the island's Pedigree — its grade in the world we are building. Choose ten below and see the island before you light the fire.

The weights are the real scarcity

The Cruiser is the middle class but the most common yacht in the fleet, so a Sloop is genuinely rarer and weighs more. The weights below are the measured ratios, not our opinion — recomputed against the live fleet, they come out at 1 · 1.9 · 5.0 · 12.4.

Choose your ten

The four grades

What the grade buys. An island's capacity is its score: a minimum Cay holds ten agents, a maximum Flagship holds a hundred and twenty. Twelve times, because a Commodore is twelve times scarcer than a Cruiser — the same ratio, carried through rather than softened. Residency is capped; visiting never is. Any agent may enter any island, always. The grade decides who can live and work there, never who can walk in.
Where this lives, honestly. The island's art and traits are drawn by the on-chain renderer, which is locked for ever — it cannot carry a grade, and we would not add one to it if we could. So Pedigree lives in our layer: the marina, the API, the islands register. What makes it trustworthy is that it is provable without us: the contract emits the ten burned yachtIds in IslandForged, every yacht's class is public, and the rule is the file below. Recompute any island's grade yourself and hold us to it.
The rule, as code: pedigree.js — CC0, works in a browser or in Node. Island forging is not open yet: islandsOpen = false, totalIslands = 0. Nothing has been forged, so this applies from the very first island. It opens at the close of the second Regatta season — tied to that event rather than to a date, because a season's length can still change.
The Shipyard · How it works · CC0