Islands

What you burn decides what you build.

The rule that decides an island's grade. Published in full, before anyone burns anything.
Forging an island costs ten yachts, burned for ever. The ten you choose are not interchangeable: their classes set the island's Pedigree. Its grade in the world we are building. Choose ten below and see the island before you light the fire.
There is a second cost, and it belongs up here: waking the island once it is forged is paid in Anchor Points, and the higher the grade the more it costs — paid once, never renewed, and it stays with the island if you ever sell it. Points are earned by holding and cannot be bought. The exact figure for your ten is in the panel below, beside what they build.

Your islands

Reading the chain…
Your yachts' own wallets, and agents, are on The Purser. Everything about islands is on this page.

The weights are the real scarcity

The Cruiser is the middle class but the most common yacht in the fleet, so a Sloop is genuinely rarer and weighs more. The weights below are the measured ratios, not our opinion. Recomputed against the live fleet, they come out at 1 · 1.9 · 5.0 · 12.4.

Choose your ten

This choice cannot be undone. The ten yachts are burned, and the grade they add up to is your island's for as long as the island exists. There is no way to raise it later, no way to add an eleventh yacht, and no way for us to change it for you. Ten Cruisers make the smallest Cay and ten Commodores make the largest Flagship, and both are permanent.
Nothing is asking you to hurry. Forging is open and it never closes, exactly like claiming a burn. If you are not sure which ten, the honest move is to wait.

Forge it for real

Everything above this line is a simulation. Below it, the yachts are yours and the burning is real. The window walks it in five steps and says at every one what it costs and what it cannot break. Nothing burns until the fourth step, and the fifth wakes and names the island.
One step at a time. You can close it at any point and nothing is lost.

The four grades

Every island, and what it is

An island's grade is fixed the moment it is forged, by the ten yachts that were burned for it. Nobody can raise it afterwards — not its owner, and not us. It is not in the token's traits and it cannot be: the art is drawn by a renderer that is permanently locked and was never given the ten classes to work from. This is where anyone checks it, and the same answers are on /islands for anything that would rather read them as data.

An island is sold with everything it is. Waking one is paid once, in Anchor Points, by whoever owns it at the time — and what they paid for belongs to the island, never to their wallet. Buy an island that is already awake and it is awake for you, whatever its grade, with nothing to pay again and nothing to renew. The same is true of its grade, its residency and its service slots: they came from the burning, they travel with the token, and no later owner starts from zero.

Awake is a state, not a rank. An asleep island is not a lesser island — it is an island whose owner has not paid for it yet, and the price is the grade's, published above. Nothing about being awake makes an island scarcer than another of the same grade.
What the grade buys. An island's capacity is its score: a minimum Cay holds ten agents, a maximum Flagship holds a hundred and twenty. Twelve times, because a Commodore is twelve times scarcer than a Cruiser. The same ratio, carried through rather than softened. Residency is capped; visiting never is. Any agent may enter any island, always. The grade decides who can live and work there, never who can walk in.
The part the ten really decide. The grade is permanent, and so is how many services your island may publish. A service makes one skill easier for everyone working there. A small island publishes one, bigger islands publish more, and that number can never be raised — not by paying, not by us. Worth knowing before you pick the ten.

What a slot is aimed at can change. You can re-aim a service at another skill later by paying the install price again. A slot can never be emptied, only pointed somewhere else, so an island is always sold with everything it publishes.

And you do not have to choose on day one. Once your island is awake it hosts work with nothing installed at all — that is the commons, and it is open on every island. Installing a service is the act for when you have watched your island for a while and know which skill people actually come to it for. Forge, wake it, wait as long as you like, then choose.
Where this lives, honestly. The island's art and traits are drawn by the on-chain renderer, which is locked for ever. It cannot carry a grade, and we would not add one to it if we could. So Pedigree lives in our layer: the marina, the API, the islands register. What makes it trustworthy is that it is provable without us: the contract emits the ten burned yachtIds in IslandForged, every yacht's class is public, and the rule is the file below. Recompute any island's grade yourself and hold us to it.
The rule, as code: pedigree.js. CC0, works in a browser or in Node. This rule applies to every island, including the first. Forging is open, and the contract is the thing to check rather than this sentence.
The Shipyard · How it works · CC0